Augmented reality game, which took 1st place at Qualcomm's 2010 Augmented Reality Developer Challenge.
With Paparazzi we wanted to take users beyond where augmented reality
applications are now. We saw two big problems in the available AR
software:
- AR world is lost once you turn away from the marker. We made it
possible to take camera away from the marker and continue playing, and
then return without interrupting the game. We did this by combining
two technologies: marker detection and accelerometer for off-marker
experience. We believe that synergy of technologies (markers,
accelerometer, GPS and so on) will lead to most interesting AR
applications.
- AR world barely involves the player and in most cases - he just
uses camera to observe AR world. In order to improve that we tried to
convert your phone into a connection to the AR world - the phone is
not just something you view AR world with - your phone exists in the
AR world too and the character senses it and even can jump on it. We
created a vivid character which instead of being controlled by buttons
reacts to your presence and actions. We want you to look at AR world
from the various angles and positions - success in the game depends on
that.
Some links:
Were involved:
- Paulius Liekis - code, 2d art;
- Arminas Didziokas - models, animations.
Screenshots (click image to enlarge) :
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